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Gamehelptroyes: Porovnání verzí
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Řádek 1: | Řádek 1: | ||
== | == Goal == | ||
Be the player with the most victory points at the end of the game. | |||
== | == Rules summary == | ||
( | (This rules summary is based on the game help written by [http://boardgamegeek.com/user/pregremlin Andrew Agard] for Board Game Geek, under Creative Commons license. Please see [http://boardgamegeek.com/filepage/66976/complete-rules-reference-1-page-fold-in-half original file] here for details. Thank you Andrew !) | ||
=== | ===Initial Placement=== | ||
* | * In clockwise order place a citizen in empty space of one building | ||
* | * Continue in counter clockwise order from last player and so on until all citizens placed | ||
=== | ===Game play=== | ||
====Phase 0: | ====Phase 0: Reveal the Activity cards==== | ||
Reveal activity card for each color corresponding to current round (first 3 rounds only) | |||
====Phase 1: | ====Phase 1: Income and salaries==== | ||
Receive 10 deniers and pay 1 per Bishopric and 2 per Palace citizen or lose 2 VP | |||
====Phase 2: | ====Phase 2: Assembling the workforce==== | ||
Roll yellow/white/red die per citizen in City Hall/Bishopric/Palace and place in district | |||
====Phase 3: Events==== | ====Phase 3: Events==== | ||
Reveal top red and white or yellow Event and place to right of queue (unlimited Events) | |||
Events | Events take effect from left to right | ||
* Military: start player takes 1 black die per die symbol | * Military: start player takes 1 black die per die symbol | ||
Řádek 47: | Řádek 47: | ||
* Use any color dice. Double red dice. Can’t buy dice or use activity cubes | * Use any color dice. Double red dice. Can’t buy dice or use activity cubes | ||
====Phase 4: | ====Phase 4: Actions==== | ||
See below. | |||
====Phase 5: | ====Phase 5: End of the round==== | ||
Receive deniers from district | |||
Return citizens lying on buildings to personal supplies | Return citizens lying on buildings to personal supplies | ||
Řádek 59: | Řádek 59: | ||
Return unused dice to general supply | Return unused dice to general supply | ||
Pass start player card left. | |||
=== | ===Actions=== | ||
In order each player can use 1-3 matching dice for one action or pass. | In order each player can use 1-3 matching dice for one action or pass. | ||
Řádek 67: | Řádek 67: | ||
May pay player or bank (gray) to use dice. If using 1/2/3 dice pay 2/4/6 deniers per dice | May pay player or bank (gray) to use dice. If using 1/2/3 dice pay 2/4/6 deniers per dice | ||
==== | ====Activate Activity Card==== | ||
Must have tradesman. Hire if necessary by paying indicated amount in deniers. Place | Must have tradesman. Hire if necessary by paying indicated amount in deniers. Place | ||
Řádek 86: | Řádek 86: | ||
* Gain 1 VP and 1 or 2 Influence for each cube placed in spaces 1-3 or 4-6 | * Gain 1 VP and 1 or 2 Influence for each cube placed in spaces 1-3 or 4-6 | ||
==== | ====Combat Events==== | ||
* Activation cost (round down) defines dice and number of cubes to place on card | * Activation cost (round down) defines dice and number of cubes to place on card | ||
Řádek 97: | Řádek 97: | ||
* Marauding: rewards given, cubes removed, and then event is available again | * Marauding: rewards given, cubes removed, and then event is available again | ||
==== | ====Place a citizen on building==== | ||
* Use exactly one die to place one citizen from personal supply or any board location on first space of matching building row or space corresponding to die color and value | * Use exactly one die to place one citizen from personal supply or any board location on first space of matching building row or space corresponding to die color and value | ||
Řádek 105: | Řádek 105: | ||
* If already have expelled citizen nobody can expel your citizens from that building | * If already have expelled citizen nobody can expel your citizens from that building | ||
==== | ====Use Agriculture==== | ||
* | * Gain number of deniers equal to total value divided by 2 (round down) | ||
===Pass=== | ===Pass=== | ||
Řádek 115: | Řádek 115: | ||
* Each turn add another denier to district | * Each turn add another denier to district | ||
===The Characters=== | |||
Chrétien de Troyes | |||
*1 VP if you have placed a total of 3 or 4 citizens on the 3 principal buildings (4 or 5 with 2 players) | |||
*3 VPs if you have placed 5 or 6 (6 or 7 with 2 players) | |||
*6 VPs if you have placed 7 or more (8 or more with 2 players) | |||
Urbain IV | |||
*1 VP if you have a total of 3 or 4 cubes on the Cathedral at the end of the game (4 or 5 with 2 players) | |||
*3 VPs if you have 5 or 6 (6 or 7 with 2 players) | |||
*6 VPs if you have 7 or more (8 or more with 2 players) | |||
Thibaut II | |||
*1 VP if you have from 6 to 11 deniers | |||
*3 VPs if you have from 12 to 17 | |||
*6 VPs if you have 18 or more | |||
Hugues de Payns | |||
*1 VP if you have from 5 to 9 Influence points | |||
*3 VPs if you have from 10 to 14 | |||
*6 VPs if you have 15 or more | |||
Le Florentin | |||
*1 VP if you have a total of 2 or 3 tradesmen on Activity cards | |||
*3 VPs if you have 4 or 5 | |||
*6 VPs if you have 6 or more | |||
Henry I | |||
*1 VP if you have gained 1 or 2 Event cards | |||
*3 VPs if you have gained 3 or 4 | |||
*6 VPs if you have gained 5 or more | |||
Have a good game ! | Have a good game ! |
Aktuální verze z 15. 7. 2020, 12:41
Goal
Be the player with the most victory points at the end of the game.
Rules summary
(This rules summary is based on the game help written by Andrew Agard for Board Game Geek, under Creative Commons license. Please see original file here for details. Thank you Andrew !)
Initial Placement
- In clockwise order place a citizen in empty space of one building
- Continue in counter clockwise order from last player and so on until all citizens placed
Game play
Phase 0: Reveal the Activity cards
Reveal activity card for each color corresponding to current round (first 3 rounds only)
Phase 1: Income and salaries
Receive 10 deniers and pay 1 per Bishopric and 2 per Palace citizen or lose 2 VP
Phase 2: Assembling the workforce
Roll yellow/white/red die per citizen in City Hall/Bishopric/Palace and place in district
Phase 3: Events
Reveal top red and white or yellow Event and place to right of queue (unlimited Events)
Events take effect from left to right
- Military: start player takes 1 black die per die symbol
- Other events: see annex (can’t execute: execute as much as possible and lose 2 VP)
After Events, roll black dice and counter:
- Start player must counter highest-value with one or more dice form district. Total value must be >= die. Discard dice. May counter several dice at once
- Gain 1 influence per dice countered (can’t counter: discard die and lose 2 VP)
- In order players must counter highest remaining until all countered
- Use any color dice. Double red dice. Can’t buy dice or use activity cubes
Phase 4: Actions
See below.
Phase 5: End of the round
Receive deniers from district
Return citizens lying on buildings to personal supplies
Return unused dice to general supply
Pass start player card left.
Actions
In order each player can use 1-3 matching dice for one action or pass. Round ends when no dice available or all players have passed May pay player or bank (gray) to use dice. If using 1/2/3 dice pay 2/4/6 deniers per dice
Activate Activity Card
Must have tradesman. Hire if necessary by paying indicated amount in deniers. Place citizen on free space (or illustration if full) from personal supply or any board location
- 1 tradesman per player per card
- Must activate at least once if tradesman hired
- Citizens on card cannot be moved to newly freed space
Immediate effect: activation cost (round down) determines color and use of dice
Delayed effect: place cubes equal to activation cost. Use later (one cube per action)
Construct Cathedral
- Use 1-3 white dice to place 1-3 cubes on same-numbered construction site
- Must place on lower levels before placing in higher levels for each set of valued spaces
- Gain 1 VP and 1 or 2 Influence for each cube placed in spaces 1-3 or 4-6
Combat Events
- Activation cost (round down) defines dice and number of cubes to place on card
- Place cubes on small banner starting with upper left. Gain 1 influence for each. Only place on a single card each action and can’t place more cubes than banners
Event countered when banners filled
- Most cubes earns higher reward (tied: total rounded down, 2nd earns nothing). If only 1 player on card earn both rewards.
- 2nd most cubes earns smaller reward (tied: total rounded down)
- Most cubes takes card (tied: player who placed first). Discard if neutral has most
- Marauding: rewards given, cubes removed, and then event is available again
Place a citizen on building
- Use exactly one die to place one citizen from personal supply or any board location on first space of matching building row or space corresponding to die color and value
- Shift existing citizens to right. Citizens pushed off are laid on building illustration
- If already have expelled citizen nobody can expel your citizens from that building
Use Agriculture
- Gain number of deniers equal to total value divided by 2 (round down)
Pass
- If dice still in any city square, pass and receive 2 deniers which are placed in district
- Each turn add another denier to district
The Characters
Chrétien de Troyes
- 1 VP if you have placed a total of 3 or 4 citizens on the 3 principal buildings (4 or 5 with 2 players)
- 3 VPs if you have placed 5 or 6 (6 or 7 with 2 players)
- 6 VPs if you have placed 7 or more (8 or more with 2 players)
Urbain IV
- 1 VP if you have a total of 3 or 4 cubes on the Cathedral at the end of the game (4 or 5 with 2 players)
- 3 VPs if you have 5 or 6 (6 or 7 with 2 players)
- 6 VPs if you have 7 or more (8 or more with 2 players)
Thibaut II
- 1 VP if you have from 6 to 11 deniers
- 3 VPs if you have from 12 to 17
- 6 VPs if you have 18 or more
Hugues de Payns
- 1 VP if you have from 5 to 9 Influence points
- 3 VPs if you have from 10 to 14
- 6 VPs if you have 15 or more
Le Florentin
- 1 VP if you have a total of 2 or 3 tradesmen on Activity cards
- 3 VPs if you have 4 or 5
- 6 VPs if you have 6 or more
Henry I
- 1 VP if you have gained 1 or 2 Event cards
- 3 VPs if you have gained 3 or 4
- 6 VPs if you have gained 5 or more
Have a good game !